{"id":596,"date":"2024-03-18T08:00:00","date_gmt":"2024-03-18T00:00:00","guid":{"rendered":"https:\/\/\/?p=596"},"modified":"2024-03-15T14:13:09","modified_gmt":"2024-03-15T06:13:09","slug":"%e6%88%b0%e7%95%a5%e5%b7%94%e5%b3%b0%ef%bc%9arts%e9%81%8a%e6%88%b2%e8%a9%95%e8%ab%96","status":"publish","type":"post","link":"https:\/\/\/%e6%88%b0%e7%95%a5%e5%b7%94%e5%b3%b0%ef%bc%9arts%e9%81%8a%e6%88%b2%e8%a9%95%e8%ab%96\/","title":{"rendered":"\u6230\u7565\u5dd4\u5cf0\uff1aRTS\u904a\u6232\u8a55\u8ad6"},"content":{"rendered":"\n
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\n<\/p>\nIn a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and\/or destroy their opponents’ assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and\/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resource-gathering, base-building, in-game technological development, and indirect control of units.(\u5f15\u6587<\/a>)<\/cite><\/blockquote>\n\n\n\n
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